League-of-Legends-Logo

ROLE   CG SUPERVISOR

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For the 10th anniversary of League of Legends, Riot Games partnered with Elastic to create a cinematic journey through the game’s iconic map, imagining its terrain as a world shaped by the opposing magical forces of red and blue crystals.

As CG Supervisor, I led a large team in bringing that world to life, developing its visual language and overseeing a series of large-scale environments and complex FX sequences. The work balanced recognizable elements of the game with a more cinematic sense of scale, materiality, and atmosphere.
 

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CLIENT  RIOT GAMES
PRODUCTION ELASTIC
DIRECTOR PAUL MITCHELL