

ROLE CG SUPERVISOR

For the 10th anniversary of League of Legends, Riot Games partnered with Elastic to create a cinematic journey through the game’s iconic map, imagining its terrain as a world shaped by the opposing magical forces of red and blue crystals.
As CG Supervisor, I led a large team in bringing that world to life, developing its visual language and overseeing a series of large-scale environments and complex FX sequences. The work balanced recognizable elements of the game with a more cinematic sense of scale, materiality, and atmosphere.
CLIENT RIOT GAMES
PRODUCTION ELASTIC
DIRECTOR PAUL MITCHELL











